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fdsgdfdfgdf

5
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A member registered Dec 01, 2017

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I do miss a lot.. not sure why.

Idu comments · Replied to epcc in Idu comments

Thanks!

This

I get the same issue.

color
SHADER:
#version 140

uniform mat4 u_model;
uniform mat4 u_inverse_model;
uniform mat4 u_view;
uniform mat4 u_projection;
uniform mat3 u_normal_matrix;
uniform mat4 u_shadow_matrix;
uniform mat4 u_mvp;
uniform vec4 u_color;
uniform float u_time;
uniform vec3 u_light_direction;
uniform vec3 u_camera;
uniform sampler2D u_shadow_map;

uniform sampler3D u_light_map;
uniform vec3 u_light_map_size;
uniform vec3 u_light_map_offset;
vec4 transform(vec3 position) {
        return u_mvp*vec4(position, 1.0);
}

mat3 new_observer_frame(vec3 direction,vec3 up) {
        vec3 zaxis=direction;
        vec3 xaxis=normalize(cross(up,zaxis));
        vec3 yaxis=normalize(cross(zaxis,xaxis));

        return mat3(
                zaxis,yaxis,xaxis
        );
}

in vec3 center;
in vec3 direction;
in vec3 normal;
in float radius;
in vec3 local_point;
in vec4 color;

out vec2 v_uv;
out vec3 v_normal;
flat out vec4 v_color;
out vec3 v_position;
out vec3 v_shadow_coord;
out float v_light;

void vertex_shader() {
        float scale=0.05;
    mat3 rotation=new_observer_frame(direction,normal);
        vec3 position=center+radius*(rotation*local_point.yzx);
    v_color=color;
    v_uv=vec2(0.0,0.0);
    v_normal=normalize((vec4(1.0,0.0,0.0,0.0)*u_inverse_model).xyz);
    v_position=(u_model*vec4(position,1.0)).xyz;
        vec3 light_offset=u_light_map_offset*scale;
        vec3 light_coords=((v_position-light_offset)/u_light_map_size.zyx)/scale;
    v_light = texture3DLod(u_light_map,light_coords.zyx, 0.0).x;

    gl_Position=transform(position);
    v_shadow_coord = vec3(u_shadow_matrix * vec4(position,1.0));
}

void main() {
        vertex_shader();
}

SHADER:
#version 140

flat in vec4 v_color;
out vec4 color;

void main() {
    color = v_color;
}

thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: ProgramCreationError(CompilationError("0(59) : error C7616: global function texture3DLod is removed after version 140\n"))', src\libcore\result.rs:906:4
note: Run with `RUST_BACKTRACE=1` for a backtrace.

This game is so fun! It's also very very hard at the end - I had run out of missiles with 5 aircraft to go. It would be nice if the wingman could do something - I flew around for 5 minutes and he shot down no enemies.